Interactive Narrative and Morality

Publications pertinent to narrative and moral imagination include: The Moral Psychology of Fiction by Gregory Currie, The Use of Stories in Moral Development: New Psychological Reasons for an Old Education Method by Paul C. Vitz, Life Lessons Through Storytelling: Children’s Exploration of Ethics by Donna Eder, Narrative Imagination: Between Ethics and Poetics by Richard Kearney, Empathic Engagement with Narrative Fictions by Amy Coplan, Moral Appraisal and Emotions by Cristina Battaglino, Rossana Damiano and Leonardo Lesmo, Emotional Appraisal of Moral Dilemma in Characters by Cristina Battaglino and Rossana Damiano, The Role of Morality in Emotional Reactions to and Enjoyment of Media Entertainment by Arthur A. Raney, Narrative Identity and Moral Identity: A Practical Perspective by Kim Atkins, The Development of Moral Imagination by Dennis J. Moberg and Mark A. Seabright, Phenomenology and the Moral Imagination by Terrence Wright and Moral Imagination: Implications of Cognitive Science for Ethics by Mark Johnson.

Publications pertinent to argumentation and narrative include: Arguing with Stories by Floris Bex and Trevor Bench-Capon, Understanding Narratives with Argumentation by Floris Bex and Trevor Bench-Capon, Values as the Point of a Story by Floris Bex, Logic and Parables: Do These Narratives Provide Arguments? by Trudy Govier and Lowell Ayers, Persuasive Stories for Multi-Agent Argumentation by Floris Bex and Trevor Bench-Capon, Legal Stories and the Process of Proof by Floris Bex and Bart Verheij, The Narrative Dimension by Ephraim Nissan, Analysis of Legal Narratives: A Conceptual Framework by Giovanni Sileno, Alexander Boer and Tom van Engers and Narration as a Human Communication Paradigm: The Case of Public Moral Argument by Walter R. Fisher.

Publications pertinent to morality, moral education and interactive digital entertainment include: Teaching Ethics through Gaming Environments: Design, Development and Research Perspectives by Karen Schrier, David Gibson, David Shaenfield, David Simkins and Jose Zagal, Ethical Reflection and Emotional Involvement in Computer Games by Kirsten Pohl, Moral Dilemmas in Computer Games by Miguel Sicart, Moral Dilemmas in Serious Games by Jacqueline Krebs, Effects of Narrative Structure and Salient Decision Points in Role Playing Games by Christopher Moser and Xiaowen Fang, Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback by Christopher Moser and Xiaowen Fang, Moral Dilemmas in Role Playing Digital Games by Cristina Battaglino and Generating Stories with Morals by Margaret Sarlej and Malcolm Ryan.

Publications pertinent to moral digital characters include: Introducing PETE: Computer Support for Teaching Ethics by Ilya M. Goldin, Kevin D. Ashley and Rosa L. Pinkus, Machine Ethics: Creating an Ethical Intelligent Agent by Michael Anderson and Susan L. Anderson, Agents with a Moral Dimension by Cristina Battaglino, Agents Making Moral Decisions by Jaspreet Shaheed and Jim Cunningham, Moral Competence in Social Robots by Bertram F. Malle and Matthias Scheutz, Toward Machines That Behave Ethically Better than Humans Do by Matthijs A. Pontier and Johan F. Hoorn, On How to Build a Moral Machine by Paul Bello and Selmer Bringsjord, Towards Machine Ethics: Implementing Two Action-based Ethical Theories by Michael Anderson, Susan L. Anderson and Chris Armen and An Architecture for Directing Value-driven Artificial Characters by Rossana Damiano and Vincenzo Lombardo.

Publications pertinent to computational approaches to theory of mind include: Developmental Accounts of Theory-of-mind Acquisition: Achieving Clarity via Computational Cognitive Modeling by Paul Bello and Nicholas Cassimatis, Towards a Theory of Mind for Ethical Software Agents by Catriona Kennedy, Modeling Agents with a Theory of Mind by Maaike Harbers, Karel van den Bosch and John-Jules Meyer, Double Appraisal for Synthetic Characters by Sandy Louchart, Ruth Aylett and Joao Dias, If I Were You: Double Appraisal in Affective Agents by Ruth Aylett and Sandy Louchart, Modeling Agents with a Theory of Mind: Theory–theory versus Simulation Theory by Maaike Harbers, Karel van den Bosch and John-Jules Meyer, Cognitive Foundations for a Computational Theory of Mindreading by Paul Bello, Reasoning about Reasoning by Nested Conditioning: Modeling Theory of Mind with Probabilistic Programs by Andreas Stuhlmüller and N. D. Goodman and Bayesian Theory of Mind: Modeling Human Reasoning about Beliefs, Desires, Goals, and Social Relations by Chris L. Baker.

Publications pertinent to morality and moral development include: Conscience: The Mechanism of Morality by Jeffrey White, Conscience in Childhood: Past, Present, and Future by Grazyna Kochanska and Nazan Aksan, Social Cognitive Theory of Moral Thought and Action by Albert Bandura, Moral Development: Advances in Research and Theory by James R. Rest and Robert Barnett, Development in Judging Moral Issues by James R. Rest, The Relation between Moral Judgment and Behavior: A Social-cognitive and Decision-making Analysis by Herbert D. Saltzstein, Testing a Social-Cognitive Model of Moral Behavior: The Interactive Influence of Situations and Moral Identity Centrality by Karl Aquino, Dan Freeman, Americus Reed II, Vivien K. G. Lim, Will Felps, The Role of Mental State Understanding in the Development of Moral Cognition and Moral Action by Jodie A. Baird and Janet Wilde Astington, The Zone of Proximal Development in Play and Learning by Pentti Hakkarainen and Milda Bredikyte and Moral Education in the Zone of Proximal Development by Mark B. Tappan.

Publications pertinent to ethics education include: Evaluating Ethics Education Programs: A Multi-level Approach by Michael D. Mumford, Logan Steele and Logan L. Watts, The Effects of Classroom Moral Discussion upon Children’s Level of Moral Judgment by Moshe M. Blatt and Lawrence Kohlberg, The Effects of Unstructured Group Discussion on Ethical Judgment by Clinton H. Richards and G. Stoney Alder, Moral Cognition and Moral Action: A Theoretical Perspective by Augusto Blasi and Bridging Moral Cognition and Moral Action: A Critical Review of the Literature by Augusto Blasi.

Interactive Narrative and Affect

Publications pertinent to narrative, aesthetics and affect include: Reading With Feeling: The Aesthetics of Appreciation by Susan L. Feagin, Fiction and the Emotions by Alex Neill, Feeling for the Fictitious by William Charlton, Empathic Engagement with Narrative Fictions by Amy Coplan, Deeper Than Reason: Emotion and its Role in Literature, Music, And Art by Jenefer Robinson, Genuine Rational Fictional Emotions by Tamar S. Gendler and Karson Kovakovich, Paradoxes of Emotion and Fiction by Robert J. Yanal, Emotion and Narrative Fiction: Interactive Influences before, during, and after Reading by Raymond A. Mar, Keith Oatley, Maja Djikic and Justin Mullin and Making Sense of Entertainment: On the Interplay of Emotion and Cognition in Entertainment Experience by Anne Bartsch and Mary Beth Oliver.

Publications pertinent to narrative and empathy include: How Does Fiction Reading Influence Empathy? An Experimental Investigation on the Role of Emotional Transportation by P. Matthijs Bal and Martijn Veltkamp, Inferring Characters’ Emotional States: Can Readers Infer Specific Emotions? by Pascal Gygax, Alan Garnham and Jane Oakhill, How Automatically Do Readers Infer Fictional Characters’ Emotional States? by Morton A. Gernsbacher, Brenda M. Hallada and Rachel R. W. Robertson, In Sympathy with Narrative Characters by Alessandro Giovannelli, The Expression of Feeling in Imagination by Richard Moran and Understanding Emotions in Drama, A Step towards Interactive Narrative by Sandy Louchart, Ruth Aylett, Sibylle Enz and Joao Dias.

Publications pertinent to interactive narrative and affect include: Towards Socio-emotionally Rich Interactive Narratives by Jarmo Laaksolahti, The Creation of Emotion in Games: A Look at the Development of Player Emotional Responses in a Global Environment Using the Six ‘Primal’ Emotions by Michelle K. Menard, Learning to Influence Emotional Responses for Interactive Storytelling by David L. Roberts, Harikrishna Narayanan and Charles L. Isbell, Emotion-driven Interactive Storytelling by Huiwen Zhao and Emotional Response to Stories in Interactive Narrative by Iuliia Khrypko.

Publications pertinent to affective digital characters and interactive narrative include: Achieving Empathic Engagement through Affective Interaction with Synthetic Characters by Lynne Hall, Sarah Woods, Ruth Aylett, Lynne Newall and Ana Paiva, Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation by Brian O’Neill, Affect Detection and an Automated Improvisational AI Actor in E-drama by Li Zhang, Marco Gillies, John A. Barnden, Robert J. Hendley, Mark G. Lee and Alan M. Wallington, The Effect of a Protagonist’s Emotional Shift on Situation Model Construction by Hidetsugu Komeda and Takashi Kusumi, Unscripted Narrative for Affectively Driven Characters by Ruth Aylett, Sandy Louchart, Joao Dias, Ana Paiva, Marco Vala, Sarah Woods and Lynne Hall and Emotional Characters for Automatic Plot Creation by Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen and Anton Nijholt.

Publications pertinent to affective digital characters include: Lessons from Emotion Psychology for the Design of Lifelike Characters by Jonathan Gratch and Stacy Marsella, Integrating Models of Personality and Emotions into Lifelike Characters by Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen and Thomas Rist, Feeling and Thinking: The Influence of Affect on Social Cognition and Behavior by Joseph P. Forgas, Affective Computing with Primary and Secondary Emotions in a Virtual Human by Christian Becker-Asano and Ipke Wachsmuth, Simulation of the Dynamics of Nonplayer Characters’ Emotions and Social Relations in Games by Magalie Ochs, Nicolas Sabouret and Vincent Corruble, Analyzing the Social Dynamics of Non-player Characters by Magnus Johansson, Björn Strååt, Henrik Warpefelt and Harko Verhagen, Simulating the Emotion Dynamics of a Multimodal Conversational Agent by Christian Becker, Stefan Kopp and Ipke Wachsmuth, Affective Dialogue Systems edited by Elisabeth André, Laila Dybkjær, Wolfgang Minker and Paul Heisterkamp, Affective Natural Language Generation by Fiorella de Rosis and Floriana Grasso, Interaction Strategies for an Affective Conversational Agent by Cameron Smith, Nigel Crook, Johan Boye, Daniel Charlton, Simon Dobnik, David Pizzi, Marc Cavazza, Stephen Pulman, Raul Santos de la Camara and Markku Turunen and Expressive Animated Agents for Affective Dialogue Systems by Jonas Beskow, Loredana Cerrato, Björn Granström, David House, Mikael Nordenberg, Magnus Nordstrand and Gunilla Svanfeldt.

Interactive Narrative and Personality

Publications pertinent to personality, attribution and narrative include: Introduction to Personality by Walter Mischel, Theories of Personality by Calvin S. Hall and Gardner Lindzey, Toward a Cognitive Social Learning Reconceptualization of Personality by Walter Mischel, A Cognitive-affective System Theory of Personality: Reconceptualizing Situations, Dispositions, Dynamics, and Invariance in Personality Structure by Walter Mischel and Yuichi Shoda, Motivation and Personality by Abraham H. Maslow, Robert Frager and Ruth Cox, Traits, States, and Situations: A Comprehensive View by Anne Anastasi, Modeling the Personality of Participants during Group Interactions by Bruno Lepri, Nadia Mana, Alessandro Cappelletti, Fabio Pianesi and Massimo Zancanaro, Toward a Dynamic Multilevel Theory of Team Personality by Sharyn D. Gardner and Narda R. Quigley and Readers’ Trait-based Models of Characters in Narrative Comprehension by David N. Rapp, Richard J. Gerrig and Deborah A. Prentice.

Publications pertinent to digital characters and personality include: Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative by Julio C. Bahamón and R. Michael Young, Modeling Personality Traits for Digital Humans by Jessica Conradi and Thomas Alexander, A Methodology for Incorporating Personality Modeling in Believable Game Characters by Veronica Zammitto, Steve DiPaola and Ali Arya, Personality-driven Social Behaviors in Believable Agents by Paola Rizzo, Manuela Veloso, Maria Miceli and Amedeo Cesta, An Emergent Framework for Realistic Psychosocial Behaviour in Non Player Characters by Christine Bailey and Michael Katchabaw, Integrating Models of Personality and Emotions into Lifelike Characters by Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen and Thomas Rist, On the Construction of Synthetic Characters with Personality and Emotion by Ary F. B. Neto and Flávio S. Corrêa da Silva and Emotion and Personality in a Conversational Agent by Gene Ball and Jack Breese.

Publications pertinent to the recognition and generation of personality in behavior, rhetoric, speech, stylistics and prosody include: Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents by Michael Neff, Yingying Wang, Rob Abbott and Marilyn Walker, Design and Evaluation of Expressive Gesture Synthesis for Embodied Conversational Agents by Björn Hartmann, Maurizio Mancini, Stéphanie Buisine and Catherine Pelachaud, Human and Virtual Agent Expressive Gesture Quality Analysis and Synthesis by Radoslaw Niewiadomski, Maurizio Mancini and Stefano Piana, Personality-rich Believable Agents That Use Language by A. Bryan Loyall and Joseph Bates, Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games by Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones and Ashwin Ram, Automatic Prediction of Personality and Situations from Actual Behavior by Kyriaki Kalimeri, Learning to Adapt in Dialogue Systems: Data-driven Models for Personality Recognition and Generation by François Mairesse, Automatic Recognition of Personality in Conversation by François Mairesse and Marilyn Walker, Computational Models of Personality Recognition through Language by François Mairesse and Marilyn Walker, The Voice of Personality: Mapping Nonverbal Vocal Behavior into Trait Attributions by Gelareh Mohammadi, Alessandro Vinciarelli and Marcello Mortillaro, On Speaker-independent Personality Perception and Prediction from Speech by Polzehl Tim, Schoenenberg Katrin, Moller Sebastian, Metze Florian, Gelareh Mohammadi and Alessandro Vinciarelli, Automatically Assessing Personality from Speech by Tim Polzehl, Sebastian Moller and Florian Metze, Toward a Social Signaling Framework: Activity and Emphasis in Speech by William T. Stoltzman and Automatic Personality Perception: Prediction of Trait Attribution based on Prosodic Features by Gelareh Mohammadi and Alessandro Vinciarelli.

Publications pertinent to personality and natural language generation include: A Personality-based Framework for Utterance Generation in Dialogue Applications by François Mairesse and Marilyn A. Walker, Controlling User Perceptions of Linguistic Style: Trainable Generation of Personality Traits by François Mairesse and Marilyn A. Walker, Towards Personality-based User Adaptation: Psychologically Informed Stylistic Language Generation by François Mairesse and Marilyn A. Walker, Stylistic Decision-making in Natural Language Generation by Stephen J. Green and Chrysanne DiMarco, Language Generation and Personality: Two Dimensions, Two Stages, Two Hemispheres by Jon Oberlander and Alastair Gill, Natural Language Generation with Personality and Alignment by Carsten Brockmann and Perceptions of Alignment and Personality in Generated Dialogue by Alastair J. Gill, Carsten Brockmann and Jon Oberlander.

Interactive Narrative and Characterization

Publications pertinent to narrative, characterization and theory of mind include: Characterization in Narrative by James Garvey, Characterization in Narrative: Some Theoretical Prolegomena by Uri Margolin, A Cognitive Stylistic Approach to Characterisation by Jonathan Culpeper, Style Brings in Mental States by Lisa Zunshine, Advanced Social Cognition in the Literary Arts by Joan Peskin, Raymond A. Mar and Theanna Bischoff, The Neural Bases of Social Cognition and Story Comprehension by Raymond A. Mar, The Role of the Theory‐of‐Mind Cortical Network in the Comprehension of Narratives by Robert A. Mason and Marcel A. Just, From Actors to Agents to Persons: The Development of Character Representation in Young Children’s Narratives by Ageliki Nicolopoulou and Elizabeth S. Richner, Rethinking Character Representation and Its Development in Children’s Narratives by Ageliki Nicolopoulou, The Narrative Construction of Differing Conceptions of the Person in the Development of Young Children’s Social Understanding by Elizabeth S. Richner and Ageliki Nicolopoulou, Young Children’s Storybooks as a Source of Mental State Information by Jennifer R. Dyer, Marilyn Shatz and Henry M. Wellman, The Doer and the Deed: Action as a Basis for Characterization in Narrative by Uri Margolin and Understanding and Predicting Social Events: The Effects of Narrative Construction on Inference Generation by Kristi A. Costabile and Stanley B. Klein.

Publications pertinent to narrative dialogue, characterization and theory of mind include: Language and Characterisation: People in Plays and Other Texts by Jonathan Culpeper, The Language of Dialogue in Fiction by Nelleke Oostdijk, More on the Language of Dialogue in Fiction by Pieter de Haan, Research on Fiction Dialogue: Problems and Possible Solutions by Karin Axelsson, The Interpretation of Dialogue edited by Tulio Maranhao, Narrative Discourse and Theory of Mind Development by Nicole R. Guajardo and Anne C. Watson, Developmental Relationships between Language and Theory of Mind by Carol A. Miller and Language and Children’s Understanding of Mental States by Paul L. Harris, Marc de Rosnay and Francisco Pons.

Publications pertinent to interactive narrative and characterization include: Character-based Interactive Storytelling by Mark O. Cavazza, Fred Charles and Steven J. Mead, Directable Synthetic Characters by Mazin Assanie, From Synthetic Characters to Virtual Actors by Sandy Louchart and Ruth Aylett, Virtual Actors that can Perform Scripts and Improvise Roles by Peter Wavish and David Connah, A Dramatised Actant Model for Interactive Improvisational Plays by Martin Klesen, Janek Szatkowski and Niels Lehmann, Automated Improvisational AI Actor in E-drama by Li Zhang, Marco Gillies, John A. Barnden, Robert J. Hendley, Mark G. Lee and Alan M. Wallington and Character Development and Storytelling for Games by Lee Sheldon and Evolving Characters in Role Playing Games by Joao Leite and Luıs Soares.

Publications pertinent to digital characters include: Gameplay Design Patterns for Believable Non-player Characters by Petri Lankoski and Staffan Björk, Enhanced NPC Behaviour Using Goal Oriented Action Planning by Edmund Long, Efficient Intent-based Narrative Generation Using Multiple Planning Agents by Jonathan Teutenberg and Julie Porteous, Towards Believable Behavior Generation for Embodied Conversational Agents by Lasse Johannesson, Behavior-based Language Generation for Believable Agents by A. Bryan Loyall and Joseph Bates, Dialogue Generation in Character-based Interactive Storytelling by Marc Cavazza and Fred Charles and Towards Human-like Spoken Dialogue Systems by Jens Edlund, Joakim Gustafson, Mattias Heldner and Anna Hjalmarsson.

Interactive Narrative and Focalization

Publications pertinent to narrative and focalization include: Point of View in Fiction: The Development of a Critical Concept by Norman Friedman, Situation Models and Point of View in Narrative Understanding by Daniel Morrow, Constructing Literary Character and Perspective: An Approach from Psychology and Blending Theory by Marcus Hartner, Point of View, Perspective, and Focalization: Modeling Mediation in Narrative edited by Peter Hühn, Wolf Schmid and Jörg Schönert, Reading Narrative: The Implications of Using Focalization in Narrative Fiction by Maryam Beyad and Fatemeh Nemati, An Analysis of Narratives: Identifying Central, Supportive, and Distracting Content by Richard C. Omanson, Narratological Focalization Models: A Critical Survey by Eva Broman and Toward a Computational Model of Focalization in Narrative by Byung-Chull Bae, Yun-Gyung Cheong and R. Michael Young.

Publications pertinent to mental models and narrative comprehension and memory include: Cognitive Structures in Comprehension and Memory of Narrative Discourse by Perry W. Thorndyke, Perceiving, Remembering, and Communicating Structure in Events by Jeffrey M. Zacks, Barbara Tversky and Gowri Iyer, Mental Models: Towards a Cognitive Science of Language, Inference, and Consciousness by Philip N. Johnson-Laird, Mental Models Contribute to Foregrounding during Text Comprehension by Arthur M. Glenberg, Marion Meyer, and Karen Lindem, Updating Situation Models during Narrative Comprehension by Daniel G. Morrow, Gordon H. Bower and Steven L. Greenspan, Accessibility and Situation Models in Narrative Comprehension by Daniel G. Morrow, Steven L. Greenspan and Gordon H. Bower, Remembrance of Things Parsed: Story Structure and Recall by Jean M. Mandler and Nancy S. Johnson, Answers to Why-questions Expose the Organization of Story Plot and Predict Recall of Actions by Arthur C. Graesser, Scott P. Robertson, Edward R. Lovelace and Daniel M. Swinehart, Constructing Inferences during Narrative Text Comprehension by Arthur C. Graesser, Murray Singer and Tom Trabasso, Understanding and Predicting Social Events: The Effects of Narrative Construction on Inference Generation by Kristi A. Costabile and Stanley B. Klein, Incorporating Inferences in Narrative Representations: A Study of How and Why by Arthur C. Graesser, Scott P. Robertson and Patricia A. Anderson and Summarizing Stories after Reading and Listening by Walter Kintsch and Ely Kozminsky.

Publications pertinent to focalization in interactive and emergent narrative include: Cognitive Models of Discourse Comprehension for Narrative Generation by James M. Niehaus, Narrative Theory and Emergent Interactive Narrative by Sandy Louchart and Ruth Aylett, Focalization in 3D Video Games by Michael Nitsche and Narrative Meaning Creation in Interactive Storytelling by Joshua Tanenbaum and Angela Tomizu.

Interactive Narrative, Digital Directors and Drama and Experience Managers

Publications pertinent to drama and experience manager architecture include: A Survey and Qualitative Analysis of Recent Advances in Drama Management by David L. Roberts and Charles L. Isbell, A Critical Review of Interactive Drama Systems by Maria Arinbjarnar, Heather Barber and Daniel Kudenko, A Computational Model of an Intelligent Narrator for Interactive Narratives by Nicolas Szilas and The Virtual Storyteller: Story Creation by Intelligent Agents by Mariët Theune, Sander Faas, D. K. J. Heylen and Anton Nijholt.

Publications pertinent to machine learning and drama and experience manager architecture include: Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents by Seung Y. Lee, Bradford W. Mott and James C. Lester and A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative by Seung Y. Lee, Jonathan P. Rowe, Bradford W. Mott and James C. Lester.

Publications pertinent to narrative generation, interactivity, emergent narrative and goal recognition include: Narrative Theory and Emergent Interactive Narrative by Sandy Louchart and Ruth Aylett, Theory and Technology for Computational Narrative: An Approach to Generative and Interactive Narrative with Bases in Algebraic Semiotics and Cognitive Linguistics by Douglas A. Harrell, Cognitive Models of Discourse Comprehension for Narrative Generation by James M. Niehaus, Anticipatory Guidance of Plot by Jarmo Laaksolahti and Magnus Boman, Proactive Mediation in Plan-based Narrative Environments by Justin Harris and R. Michael Young, Evaluating Preemptive Story Direction in the Interactive Drama Architecture by Brian Magerko, Experience Management Using Storyline Adaptation Strategies by Andrew S. Gordon and Nicholas V. Iuppa, Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events by Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott and James C. Lester and Toward Narrative Schema-based Goal Recognition Models for Interactive Narrative Environments by Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott and James C. Lester.

Publications pertinent to plot, character and interactive narrative include: AI Characters and Directors for Interactive Computer Games by Brian Magerko, John Laird, Mazin Assanie, Alex Kerfoot and Devvan Stokes, Towards Integrating Plot and Character for Interactive Drama by Michael Mateas and Andrew Stern, Narrative Generation: Balancing Plot and Character by Mark O. Riedl and R. Michael Young and Integrating Story-centric and Character-centric Processes for Authoring Interactive Drama by Mei Si, Stacy C. Marsella and Mark O. Riedl.

Education and the Cognitive Science of Playwriting and Screenwriting

Publications pertinent to education, playwriting and screenwriting include: Narration in the Fiction Film by David Bordwell, Psychology for Screenwriters by William Indick, Movies and the Mind: Theories of the Great Psychoanalysts Applied to Film by William Indick, The Film Experience as Cognitive Structure by John M. Carroll, The Visuospatial Dimension of Writing by Thierry Olive and Jean-Michel Passerault, Playwriting by Bernard D. N. Grebanier, A Primer of Playwriting by Kenneth Macgowan, The Art of Playwriting by Alfred Hennequin, The Art and Craft of Playwriting by Jeffery Hatcher, Playwriting: The Structure of Action by Sam Smiley, Theatre as Human Action: An Introduction to Theatre Arts by Thomas S. Hischak, Playwriting: A Practical Guide by Noël Greig, The Elements of Playwriting by Louis E. Catron, New Playwriting Strategies: A Language-based Approach to Playwriting by Paul C. Castagno, Spaces of Creation: The Creative Process of Playwriting by Suzan Zeder and Jim Hancock, Theory and Technique of Playwriting and Screenwriting by John H. Lawson, Screenwriting by Lew Hunter, Technique of Screenplay Writing by Eugene Vale, Screenplay: Writing the Picture by Robin U. Russin and William M. Downs, Writing the Character-centered Screenplay by Andrew Horton, Screenplay: The Foundations of Screenwriting by Syd Field, The Tools of Screenwriting: A Writer’s Guide to the Craft and Elements of a Screenplay by David Howard, How to Build a Great Screenplay: A Master Class in Storytelling for Film by David Howard, A Philosophy of the Screenplay by Ted Nannicelli, The Screenplay as Literature by Douglas G. Winston, The Aesthetic Independence of the Screenplay by Marja-Riitta Koivumäki, Screenplay Story Analysis: The Art and Business by Asher Garfinkel and Screenplay Discourses: Bridging the Screenplay-Film Divide by Dolores Moreno.

Publications pertinent to models of narrative and screenplays include: Towards a Cinematically Enhanced Narrative by Alejandro Ramírez, Use of Ontologies for Knowledge Representation of a Film Scene by Yannis Christodoulou, Nikoletta Mavrogeorgi and Petros Kalogirou, 3D Scene Creation Using Story-based Descriptions by Xin Zeng, Quasim H. Mehdi and Norman E. Gough, Shape of the Story: Story Visualization Techniques by Xin Zeng, Quasim H. Mehdi, Norman E. Gough and From Visual Semantic Parameterization to Graphic Visualization by Xin Zeng, Quasim H. Mehdi and Norman E. Gough.

Publications pertinent to motion pictures and generating educational screenplays include: Narrative Screenwriting for Educational Television: A Framework by Jack Koumi, Designing Video and Multimedia for Open and Flexible Learning by Jack Koumi, An Historical Analysis of Form, Style, and Instructional Design in Teaching Films by Barbara Erdman, Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives by Insook Choi, Rhetorical Patterns for Adaptive Video Documentaries by Cesare Rocchi and Massimo Zancanaro, Cinematic Discourse Generation by Arnav Jhala, Cinematic Visual Discourse: Representation, Generation, and Evaluation by Arnav Jhala and R. Michael Young, Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension by Arnav Jhala and R. Michael Young and Effects of Televised Lecture Presentation Styles on Student Learning by Carolyn A. Lin and Kent W. Creswell.